The Energion Role-Playing Game System
Stat Formula Examples
These are the simples formulas in the system. You can see the results of this most basic roll. If a gamemaster wants to pay attention to that level of detail, the greater negative value indicates a greater failure, while the greater positive value indicates greater succes. For example, I might use a roll under IQ bonus to determine the likelihood that a character might know an obscure fact that is not covered specifically by a knowledge field, or that a character might combine two pieces of information. A very high negative value then might indicate that the character thinks he knows, but in fact is wrong; a low negative value might indicate the character simply doesn't know. A positive value indicates knowledge, and you can consider a bonus for a very high positive value.
The following text is the php code for the formulas involved.